DX11 SET SPRITE BUFFER

Assigns the given data buffer to the specified sprite so that it can be accessed by its shaders.
A buffer stage [0..7] can optionally be provided for a total of 8 data buffers per sprite.
Take note that textures and buffers share the same resource registers on the GPU. Textures will be bound to registers t0 through t15, while
buffers are bound to registers t16 through t23.

  Syntax
DX11 SET SPRITE BUFFER sprite, buffer, [stage]
  Parameters
sprite
Dword
The sprite to set the buffer to.
buffer
Dword
A buffer to make available to the shaders used to draw the given sprite. Set to nullptr to unbind a previously set buffer.
[Optional] stage
Dword
The buffer stage to set the buffer for; the valid range is [0..7]. Defaults to 0. The used shader register will be tX where X = 16 + the buffer stage number.

  Returns

This function does not return a value.

  See also

SPRITE Functions Menu
DX11 Function Categories